Vrworks / vr sli support?

Jan Huels asked a question: Vrworks / vr sli support?
Asked By: Jan Huels
Date created: Fri, Jun 11, 2021 4:09 PM
Date updated: Wed, Jan 19, 2022 12:46 PM



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9 other answers

VRWorks - VR SLI. VR SLI provides increased performance for virtual reality apps where multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity API, VR SLI allows scaling for systems with more than 2 GPUs. Hardware: Compatible with: Maxwell or more recent GPUs.

NVIDIA VRWorks™ Graphics VRWorks™ is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality.

I just wanted to add my experience with the Elite Dangerous and SLI support for VR. I love Elite Dangerous VR best thing since sliced bread and all, but I have beating my head against the wall trying to get SLI to work and am beginning to accept the fact it simply can not be done with the HTC vive.

VR SLI R L GPU affinity masking is a great way to get started adding VR SLI support to your engine. However, note that with affinity masking you’re still paying the CPU cost for rendering both eyes. After splitting the app’s rendering work across two GPUs, your top performance bottleneck can easily shift to the CPU.

I have two 1070's in the house and would like to know if it's worth the effort to combine them into one PC for SLI. Can anyone here with a SLI 1070 comment on the performance in this game? And/or is there any official word of it supporting VRworks / VR SLI? I suspect it 'works', but want to know if it'll be a huge boost in performance.

Jul 22, 2017 @ 10:54am. Nvidia and AMD are currently working on VRWorks and LiquidVR which is basically SLI for VR .. but not really. It works totally different than SLI but it will use one video card for each eye. It's currenlty in beta for some of the more popular game engines so it's starting to become real.

VRWorks / VR SLI support? I have two 1070's in the house and would like to know if it's worth the effort to combine them into one PC for SLI. Can anyone here with a SLI 1070 comment on the performance in this game?

To enable VRWorks in your projects you need to: Import VRWorks package from the asset store; In VR projects select "Single pass stereo" option in Player Settings; Use forward rendering; NOTE: Version 1.0.0 is PC only and supports only forward rendering using DirectX 11. 2 - INTEGRATING PLUGIN WITH YOUR VR EXPERIENCE 2.1 Adding VRWorks Script to ...

Does SLI for VR works? Can I get a performance boost in VR using SLI with two RTX 2070? Will it be significant? Do VR controlrs have use in DCS? 4 ... Op · 1y. Well never mind, apparently there is no SLI support for 2070. I am going to leave this post just if anybody will have the same idea as me and be lucky enough to stumble uppon it. 1. Share.

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